How to fix the “Reliable packet 1 (size=15) was not ack’d after” Error in Among Us
The quick surge in popularity for Among Us is surely a breath of fresh air for the existing player-base, but it’s also come with its fair share of minor annoyances in server problems
It takes a lot longer for indie developers to address these problems since they have limited amounts of sources compared to AAA developers. “Reliable packet 1 (size=15) was not ack’d after” is just one of many errors that players encounter while logging into the game, and it prevents players from joining a lobby or even creating one by themselves.