ScreaM’s settings, crosshair, and viewmodel for CS:GO
Table of Contents

Adil “ScreaM” Benrlitom, the self-proclaimed ‘eadshot machine, is a legend of modern Counter-Strike.
Over the course of his 10-year professional career, ScreaM has played for some of the top French and European squads in Counter-Strike history. VeryGames, Titan, Epsilon, G2 Esports, and Team Envy are just a few of the teams he’s represented.
The Belgian, though, first made a name for himself in Counter-Strike: Source. The then 16-year-old joined 3DMAX, making his acquaintance with long-time teammate Richard “shox” Papillon. Since then, he’s seen success with a number of teams, stunning spectators with his pinpoint precision.
Here’s Scream’s full list of video, mouse, crosshair, and viewmodel settings.
Monitor Settings
| Resolution | 800×609 |
| Texture Quality | 4:3 |
| Scaling Mode | Black Bars |
| HZ | 360 |
Mouse Settings
| DPI | 400 |
| Sensitivity | 2.50 |
| eDPI | 1000 |
| Raw Input | On |
| Hz | 1000 |
| Zoom Sensitivity | 1 |
| Windows Sensitivity | 6 |
| Mouse Acceleration | Off |
Video Settings
| Color Mode | Computer Monitor |
| Brightness | 130 percent |
| Display Mode | Fullscreen |
| Global Shadow Quality | High |
| Model/Texture Detail | Low |
| Texture Streaming | Disabled |
| Effect Detail | Low |
| Shadow Detail | Low |
| Boost Player Contrast | Enabled |
| Multicore Rendering | Enabled |
| Multisampling Anti-Aliasing Mode | 4x MSAA |
| FXAA Anti-Aliasing | Disabled |
| Texture Filtering Mode | Anisotropic 4x |
| Wait for Vertical Sync | Disabled |
| Motion Blur | Disabled |
| Triple-Monitor Mode | Disabled |
| User Uber Shaders | Enabled |
Crosshair Settings
Copy and paste the following text into your console and press enter to activate ScreaM’s crosshair settings. Here’s how to open the console in CS:GO.
- cl_crosshairalpha 255; cl_crosshaircolor 4; cl_crosshairdot 1; cl_crosshairgap -999; cl_crosshairsize 3; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 0.5; cl_crosshair_drawoutline 1; cl_crosshair_outlinethickness 1; cl_crosshair_sniper_width 1; cl_crosshairgap_useweaponvalue 0; cl_crosshaircolor_b 250; cl_crosshaircolor_r 250; cl_crosshaircolor_g 250;
Viewmodel
- viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 0.5; cl_viewmodel_shift_right_amt 0.25; viewmodel_recoil 1; cl_righthand 1;
CL_BOB
- cl_bob_lower_amt 5; cl_bobamt_lat 0.33; cl_bobamt_vert 0.14; cl_bobcycle 0.98;
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